UnrealEngine4 最初にBluePrintとのリフレクション部分を調べる part4 BluePrintに渡せる型
BluePrintに渡せる型
BluePrintになんでも渡せると思うな!
C++コード
UENUM(BlueprintType) enum class EHogeEnum : uint8 { HOGE, HOGE2, HOGE3 }; USTRUCT(BlueprintType) struct BPSAMPLE_API FHoge { GENERATED_USTRUCT_BODY() float x; }; USTRUCT(BlueprintType) struct BPSAMPLE_API FHogeStruct { GENERATED_USTRUCT_BODY() public: UPROPERTY(BlueprintReadWrite) FHoge hoge_; UPROPERTY(BlueprintReadWrite) EHogeEnum enum_; UPROPERTY(BlueprintReadWrite) uint8 uint8_; // UPROPERTY(BlueprintReadWrite) uint16 uint16_; // UPROPERTY(BlueprintReadWrite) uint32 uint32_; // UPROPERTY(BlueprintReadWrite) uint64 uint64_; // UPROPERTY(BlueprintReadWrite) int8 int8_; // UPROPERTY(BlueprintReadWrite) int16 int16_; UPROPERTY(BlueprintReadWrite) int32 int32_; // UPROPERTY(BlueprintReadWrite) int64 int64_; UPROPERTY(BlueprintReadWrite) float float_; // UPROPERTY(BlueprintReadWrite) double double_; UPROPERTY(BlueprintReadWrite) bool bool_; UPROPERTY(BlueprintReadWrite) FString FString_; UPROPERTY(BlueprintReadWrite) FName FName_; UPROPERTY(BlueprintReadWrite) AActor *AActor_; UPROPERTY(BlueprintReadWrite) TArray<int32> TArray_; // UPROPERTY(BlueprintReadWrite) TMap<int32, int32> TMap_; // UPROPERTY(BlueprintReadWrite) TSet<int32> TSet_; };
コメントになっているのは、基本的に渡せないもの。 意外と渡せるの少ないですね
構造体、Enumは USTRUCT,UENUM 付きのものは渡せる プリミティブ型では uint8、int32、float、bool のみ
コンテは TArrayのみ
UObjectを継承しているクラスは渡せる